Archive for January, 2011


Jan 18 2011 Published by under Uncategorized

My latest game project, Drillboid, is going public now (although it’s still in early alpha). This time I’m working with an actual artist (Chris Mansell, namely), so you won’t have to suffer through my programmer art this time around. We’re working on it for the Kongregate Unity contest, and when that’s done, we’ll probably expand on it and see if we can sell it. It’s still in early alpha, but give it a play anyway – if nothing else, it’s certainly pretty!


I’ll be posting (hopefully) more frequently on the devlog for it over here, so give it a read, too!

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