Archive for March, 2011
Here’s a peek at one of the new equipment models I’ve been working on. Since the Kongregate competition I’ve been hard at work redesigning the way the Drillboid character is constructed so that it’s separated into different meshes ready for having equip-able parts! I also took the opportunity to improve the textures and the shaders used on the character to the level of graphics I’d like to reach for the whole game.
What you are seeing here is the normal Drillboid character with the standard body unit swapped out for a more heavily armoured version. The equip-able parts of the Drillboid will be the Head, Body, Feet, Hand and Drill. In the final game every different part you can equip will be represented with a unique model or texture.
We were in the top ten games in the Kongregate Unity Game Contest! Thanks for your support so far – we’re looking forward to breaking the silence update-wise now that the contest is over.