Archive for April, 2011
I’ve been doing some work on lighting to give the game a darker more foreboding mood. I’d like the caves to feel quite treacherous. Here is a picture to show how things are coming.
I’ve also been redesigning the textures with much higher fidelity since we are planning on having the game be a full screen standalone rather than web based. I’m planning on working on more ambient objects to make the caves feel a bit less repetitive such as crystals in the rocks and luminous plant life. If you have any suggestions to liven up the caves we’d love to hear them in the forums!
As you’ve probably noticed, things have been going fairly slowly lately. Drillboid is still very much alive as a project, though, so no worries – we’re just taking some time to work on other things, too, so we have some money to fund the game. We’ll be sure to keep you guys updated when we have some more work done!