Setting the mood.
by capnbubs on Apr.17, 2011, under Uncategorized
I’ve been doing some work on lighting to give the game a darker more foreboding mood. I’d like the caves to feel quite treacherous. Here is a picture to show how things are coming.
I’ve also been redesigning the textures with much higher fidelity since we are planning on having the game be a full screen standalone rather than web based. I’m planning on working on more ambient objects to make the caves feel a bit less repetitive such as crystals in the rocks and luminous plant life. If you have any suggestions to liven up the caves we’d love to hear them in the forums!

April 18th, 2011 on 11:09 pm
Hey there, glad to see an update! The pic looks sweet.
As for ambient stuff to liven things up… How about drops of water falling from the ceiling at random places? Adding an echo when it falls/splashes and i believe it will look and sound great.
April 19th, 2011 on 8:11 am
Good idea! I was actually thinking of doing something like that already, as well as the occasional bit of dust and rubble coming loose and falling.
April 19th, 2011 on 12:52 pm
Wow … Really good idea for the water and the shadow.
Will follow you. ^^
April 19th, 2011 on 10:03 pm
Its easy to come up with these suggestions, a bit more tough to have to make them—nevertheless …
What would also be nice is the very occasional sound of a distant rumble and crash as the ceiling of some distant cave collapses. Of a varying pitch and volume obviously.