Drillboid

Setting the mood.

by on Apr.17, 2011, under Uncategorized

I’ve been doing some work on lighting to give the game a darker more foreboding mood. I’d like the caves to feel quite treacherous. Here is a picture to show how things are coming.

I’ve also been redesigning the textures with much higher fidelity since we are planning on having the game be a full screen standalone rather than web based. I’m planning on working on more ambient objects to make the caves feel a bit less repetitive such as crystals in the rocks and luminous plant life. If you have any suggestions to liven up the caves we’d love to hear them in the forums!


4 Comments for this entry

  • soad667

    Hey there, glad to see an update! The pic looks sweet. ;)

    As for ambient stuff to liven things up… How about drops of water falling from the ceiling at random places? Adding an echo when it falls/splashes and i believe it will look and sound great.

  • ShiroiRyu

    Wow … Really good idea for the water and the shadow.
    Will follow you. ^^

  • Jemmy and/or Chive

    Its easy to come up with these suggestions, a bit more tough to have to make them—nevertheless …

    What would also be nice is the very occasional sound of a distant rumble and crash as the ceiling of some distant cave collapses. Of a varying pitch and volume obviously.

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