I'm collaborating with Chris Mansell on this project. We'll be entering it in the Unity contest on Kongregate, and we'll likely expand it afterward.
Check out the development log and test player here!
This is my first game in C++, and as such, it's a bit rough around the edges engine-wise. It's still fun, though (or at least I hope so). Here's a few pictures:
Download it over at TIGSource.
Made in under 48 hours for Ludum Dare 18. For those who don't know, Ludum Dare is a contest that takes place over a weekend. The theme this time was "enemies as weapons".
Visit its Ludum Dare page here.
There is another project I'm working on, but it's currently not much to look at. Once it gets a bit more presentable, I'll have some pictures up.